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Endless Legend How To Make Trade Routes. I think you need to be at peace and they need to have road to your city. Trade routes are an additional source of dust and science. Those creating routes and those crossed by them. If this happens the cities will be joined together with a trading route automatically.
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Cities can also trade with factions during Cold War if you hire a city governor from the Roving Clans and level them up to the end of the right-hand red Faction side of the skill tree. Under the resources icons there is the number of the available and used by the region trading routes. If you do not want any of the players to use market you can ban them from trading. The faction receives detailed information on purchases made by the other factions. View Profile View Posts. Posted by udeleted 5 years ago.
Increases by 5 the dust and science income provided by all of the empires sea trade routes.
Further increases this income by 1 per fortress controlled by the owner. The first step in creating trade routes is to research Imperial Highways or Cargo Docks. Posted by udeleted 5 years ago. Level 1 3 points 4 years ago. View Profile View Posts. The earliest that you can meet these requirements is at the beginning of the third era.
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Trade routes are an additional source of dust and science. When you build this in a city roads are created in the territory. The Interface The Basics Endless Legend Guide. The first step in creating trade routes is to research Imperial Highways or Cargo Docks. Make money on trade.
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Just having another city near water is not enough. Cities can also trade with factions during Cold War if you hire a city governor from the Roving Clans and level them up to the end of the right-hand red Faction side of the skill tree. You need to have Right of Way researched in the home city as well as the receiveing city. Endless Legend Wiki is a FANDOM Games Community. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science.
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Approval Growth Upkeep. In age 2 there is the research Imperial Highways Bottom right. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. Increases by 5 the dust and science income provided by all of the empires sea trade routes. Roads only connect to adjecent owned lands and will not trade with races youre at cold war or war unless you have a hero in the city with the black marketeering skill activated.
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The orange icon is the access to the trade window. Also it receives 10 of the incurred expenses back which may be very useful in the case of multiplayer. If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. Roads only connect to adjecent owned lands and will not trade with races youre at cold war or war unless you have a hero in the city with the black marketeering skill activated. Those creating routes and those crossed by them.
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The orange icon is the access to the trade window. Both cities must have cargo docks just like both cities require roads for land trade. You can do that during diplomatic talks. If this happens the cities will be joined together with a trading route automatically. Also it receives 10 of the incurred expenses back which may be very useful in the case of multiplayer.
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If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. Endless Legend Wiki is a Fandom Gaming Community. Further increases this income by 1 per fortress controlled by the owner. Level 1 3 points 4 years ago. You can do that during diplomatic talks.
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When you build this in a city roads are created in the territory. And the more cities you h. The production cost of. You can do that during diplomatic talks. How exactly do you set up trade routes.
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And the more cities you h. Oct 5 2014 146pm. Ive researched the technology but not sure where to go from there. If this happens the cities will be joined together with a trading route automatically. The first step in creating trade routes is to research Imperial Highways or Cargo Docks.
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Approval Growth Upkeep. Cities can also trade with factions during Cold War if you hire a city governor from the Roving Clans and level them up to the end of the right-hand red Faction side of the skill tree. You need to have Right of Way researched in the home city as well as the receiveing city. Commerce in Endless Legend requires two cities joined together either with roads or harbors. The faction receives detailed information on purchases made by the other factions.
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Ive researched the technology but not sure where to go from there. You would need two neighboring cities to build this and trade would be set up between them. If this happens the cities will be joined together with a trading route automatically. Oct 5 2014 146pm. How exactly do you set up trade routes.
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So we got trade routes and they are super coolThe only problem is that trade route slots require a lot of cities to fill them up. Under the resources icons there is the number of the available and used by the region trading routes. You would need two neighboring cities to build this and trade would be set up between them. The cost for embarking and disembarking units is also reduced for units that do so on the Cargo Docks tile. I think you need to be at peace and they need to have road to your city.
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Oct 5 2014 146pm. The first step in creating trade routes is to research Imperial Highways or Cargo Docks. Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. If there was a trade to take place on the right there would appear information of the profits made. Approval Growth Upkeep.
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Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. Under the resources icons there is the number of the available and used by the region trading routes. Research Imperial Roads in the 2nd Era and then add Right of Way to the build queue of each city you want on the trade route. Approval Growth Upkeep. Make money on trade.
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Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. The faction receives detailed information on purchases made by the other factions. If a string of friendly regions all have built Right of Way the trade routes will connect even further and produce more dust and science. To supplement DMA57361s answer. Opens when the most-advanced empire reaches Era 3.
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If both cities have docks trade routes will automatically happen if you have unclaimed trade routes available. This thread is archived. The faction receives detailed information on purchases made by the other factions. Also it receives 10 of the incurred expenses back which may be very useful in the case of multiplayer. If this happens the cities will be joined together with a trading route automatically.
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Make money on trade. The cost for embarking and disembarking units is also reduced for units that do so on the Cargo Docks tile. Ive researched the technology but not sure where to go from there. You can do that during diplomatic talks. I think you need to be at peace and they need to have road to your city.
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Further increases this income by 1 per fortress controlled by the owner. The faction receives detailed information on purchases made by the other factions. How do you establish trade routes in endless legend. These technologies allow the Right of Way or Cargo Docks improvements to be built which allow cities to be connected by land or by sea. Research Imperial Roads in the 2nd Era and then add Right of Way to the build queue of each city you want on the trade route.
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Just having another city near water is not enough. In age 2 there is the research Imperial Highways Bottom right. Level 1 3 points 4 years ago. Trade routes are created between friendly neighbouring regions when both cities have built the Right of Way improvement. I think you need to be at peace and they need to have road to your city.
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